Yeah, that sounds really cool, I'd love to give it a try sometime.
I do sometimes frame the value of ttrpgs as mainly creativity prompts (literal scene prompts, dice prompting things to go in a direction that may not have been your default/preference, etc.) From that perspective things like what Princess Wing does are really valuable.
The mirror way to look at it is, we could any of us freeform RP about magical girls and do whatever we want. The value of rules in structure is to help us come up with something better (more varied, more interesting, better-paced, with stronger emotional arcs, etc...) than we'd have come up with on our own.
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I do sometimes frame the value of ttrpgs as mainly creativity prompts (literal scene prompts, dice prompting things to go in a direction that may not have been your default/preference, etc.) From that perspective things like what Princess Wing does are really valuable.
The mirror way to look at it is, we could any of us freeform RP about magical girls and do whatever we want. The value of rules in structure is to help us come up with something better (more varied, more interesting, better-paced, with stronger emotional arcs, etc...) than we'd have come up with on our own.