I feel that win/loss and sportmanship kind of assumes an antagonistic relationships and zero sum game. Either you win or lose.
There are more and more discussion of GM working with the players/being fans of characters. In this framework it'll be more "playing for a better story/greater fun/etc." collaboration rather than playing to win/lose.
I understand that old school l/OSR gaming are more GM as antagonists though, so there may be conversations in those circles - or it's just assumed as default. I'm not familiar with that kind of gaming though. 😅
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Date: 2025-03-10 01:37 pm (UTC)There are more and more discussion of GM working with the players/being fans of characters. In this framework it'll be more "playing for a better story/greater fun/etc." collaboration rather than playing to win/lose.
I understand that old school l/OSR gaming are more GM as antagonists though, so there may be conversations in those circles - or it's just assumed as default. I'm not familiar with that kind of gaming though. 😅